//==============================================================================
// Khopesh_anim.txt
//==============================================================================

import Egyptian_Swordsman_Shield_anim.txt

//==============================================================================
define Flame
{
	SetSelector
	{
		TechLogic none/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Sword
			}
		}
	}
}

//==============================================================================
define Horizon
{
	SetSelector
	{
		TechLogic none/Spear on the Horizon
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}	
		set hotspot
		{
			version
			{
				// try this next: Visualparticle SFX E Set Gaia animal
				Visualparticle Special E Petesuchos Ball Glow
				//Visualparticle SFX e pharoah projectile
				//length 5.0
			}
		}
	}
}

//==============================================================================
define Dune
{
	SetSelector
	{
		TechLogic none/Dune Rangers
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}	
		set hotspot
		{
			version
			{
				Visualparticle SFX G Deimos Sword
			}
		}
	}
}

//==============================================================================
define Sword
{
	SetSelector
	{
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons/Hammer of the Gods
		set hotspot
		{
			version
			{
				// Visual Attachments E Sword Standard
				Visual attachments e medjay khopesh
				connect FIRE Dune hotspot
				connect FIRE Horizon hotspot
				connect FIRE Flame hotspot
			}
		}
		set hotspot
		{
			version
			{
				// Visual Attachments E Sword Copper
				Visual attachments e medjay khopesh
				ReplaceTexture attachments e khopesh Callistonian standard/attachments e khopesh Callistonian copper
				connect FIRE Dune hotspot
				connect FIRE Horizon hotspot
				connect FIRE Flame hotspot
			}
		}
		set hotspot
		{
			version
			{
				// Visual Attachments E Sword Bronze
				Visual attachments e medjay khopesh
				ReplaceTexture attachments e khopesh Callistonian standard/attachments e khopesh Callistonian bronze
				connect FIRE Dune hotspot
				connect FIRE Horizon hotspot
				connect FIRE Flame hotspot
			}
		}
		set hotspot
		{
			version
			{
				// Visual Attachments E Sword Iron
				Visual attachments e medjay khopesh
				ReplaceTexture attachments e khopesh Callistonian standard/attachments e khopesh Callistonian iron
				connect FIRE Dune hotspot
				connect FIRE Horizon hotspot
				connect FIRE Flame hotspot
			}
		}
		set hotspot
		{
			version
			{
				// Visual Attachments E Sword Iron
				Visual attachments e medjay khopesh
				ReplaceTexture attachments e khopesh Callistonian standard/attachments e khopesh Callistonian gold
				connect FIRE Dune hotspot
				connect FIRE Horizon hotspot
				connect FIRE Flame hotspot
			}
		}
	}
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Khopesh/Heavy Khopesh/Champion Khopesh
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
				ReplaceTexture Infantry E Khopesh Head Standard/Infantry E Khopesh Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
				ReplaceTexture Infantry E Khopesh Head Standard/Infantry E Khopesh Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh Head
				ReplaceTexture Infantry E Khopesh Head Standard/Infantry E Khopesh Head Iron
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Infantry E Khopesh_IdleA
					connect RightHand Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Khopesh_IdleA
					ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Copper
					connect RightHand Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Khopesh_IdleA
					ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Bronze
					connect RightHand Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Khopesh_IdleA
					ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Iron
					connect RightHand Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_CarryIdle
					ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Standard
					connect BackAbdomen Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_CarryIdle
					ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Copper
					connect BackAbdomen Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_CarryIdle
					ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Bronze
					connect BackAbdomen Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_CarryIdle
					ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Iron
					connect BackAbdomen Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			SetSelector
			{
				TechLogic none/Dune Rangers
				set hotspot
				{
					version
					{
						Visual Infantry E Khopesh_WalkA
						length 1.15
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.25 true
						tag FootstepRight 0.80 true
		//-- end auto generated section
						connect RightHand Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Infantry E Khopesh_WalkA
						length 0.95
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.25 true
						tag FootstepRight 0.80 true
		//-- end auto generated section
						connect RightHand Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Infantry E Khopesh_WalkA
						length 1.15
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.25 true
						tag FootstepRight 0.80 true
		//-- end auto generated section
						ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Copper
						connect RightHand Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Infantry E Khopesh_WalkA
						length 0.95
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.25 true
						tag FootstepRight 0.80 true
		//-- end auto generated section
						ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Copper
						connect RightHand Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Infantry E Khopesh_WalkA
						length 1.15
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.00 true
						tag FootstepRight 0.40 true
		//-- end auto generated section
						ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Bronze
						connect RightHand Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Infantry E Khopesh_WalkA
						length 0.95
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.00 true
						tag FootstepRight 0.40 true
		//-- end auto generated section
						ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Bronze
						connect RightHand Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Infantry E Khopesh_WalkA
						length 1.15
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.00 true
						tag FootstepRight 0.40 true
		//-- end auto generated section
						ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Iron
						connect RightHand Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Infantry E Khopesh_WalkA
						length 0.95
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.00 true
						tag FootstepRight 0.40 true
		//-- end auto generated section
						ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Iron
						connect RightHand Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
			}
		}
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			SetSelector
			{
				TechLogic none/Dune Rangers
				set hotspot
				{
					version
					{
						Visual Infantry X Maceman_Carry
						length 1.0
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.25 true
						tag FootstepRight 0.80 true
		//-- end auto generated section
						ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Standard
						connect BackAbdomen Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Infantry X Maceman_Carry
						length 0.85
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.25 true
						tag FootstepRight 0.80 true
		//-- end auto generated section
						ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Standard
						connect BackAbdomen Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Infantry X Maceman_Carry
						length 1.0
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.25 true
						tag FootstepRight 0.80 true
		//-- end auto generated section
						ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Copper
						connect BackAbdomen Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Infantry X Maceman_Carry
						length 0.85
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.25 true
						tag FootstepRight 0.80 true
		//-- end auto generated section
						ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Copper
						connect BackAbdomen Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Infantry X Maceman_Carry
						length 1.0
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.00 true
						tag FootstepRight 0.40 true
		//-- end auto generated section
						ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Bronze
						connect BackAbdomen Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Infantry X Maceman_Carry
						length 0.85
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.00 true
						tag FootstepRight 0.40 true
		//-- end auto generated section
						ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Bronze
						connect BackAbdomen Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Infantry X Maceman_Carry
						length 1.0
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.00 true
						tag FootstepRight 0.40 true
		//-- end auto generated section
						ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Iron
						connect BackAbdomen Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Infantry X Maceman_Carry
						length 0.85
		//-- auto generated by the bang animation tool
		//-- do not hand edit these values
						tag FootstepLeft 0.00 true
						tag FootstepRight 0.40 true
		//-- end auto generated section
						ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Iron
						connect BackAbdomen Sword hotspot
						connect LeftForearm EgyptianSwordsmanShield hotspot
						connect TopOfHead Head hotspot
						Connect HOTSPOT heroglow hotspot
					}
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.51 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Standard
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
				Connect HOTSPOT heroglow hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Standard
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.51 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Copper
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
				Connect HOTSPOT heroglow hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Copper
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.51 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Bronze
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
				Connect HOTSPOT heroglow hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Bronze
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Murmillo_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.53 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.51 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Iron
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
				Connect HOTSPOT heroglow hotspot
			}
			version
			{
				Visual Infantry X Murmillo_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.45 false SwordSwing checkVisible
//-- end auto generated section
				ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Iron
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
	}
}


//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_DeathA
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Copper
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Bronze
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false MaleDeath checkVisible
//-- end auto generated section
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Iron
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Infantry E Khopesh_BoredA
					connect RightHand Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Khopesh_BoredA
					ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Copper
					connect RightHand Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Khopesh_BoredA
					ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Bronze
					connect RightHand Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry E Khopesh_BoredA
					ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Iron
					connect RightHand Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_CarryBored
					ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Standard
					connect BackAbdomen Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_CarryBored
					ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Copper
					connect BackAbdomen Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_CarryBored
					ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Bronze
					connect BackAbdomen Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Maceman_CarryBored
					ReplaceTexture Infantry X Maceman Iron/Infantry E Khopesh Iron
					connect BackAbdomen Sword hotspot
					connect LeftForearm EgyptianSwordsmanShield hotspot
					connect TopOfHead Head hotspot
					Connect HOTSPOT heroglow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_FlailA
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_FlailA
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Copper
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_FlailA
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Bronze
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry E Khopesh_FlailA
				ReplaceTexture Infantry E Khopesh Standard/Infantry E Khopesh Iron
				connect RightHand Sword hotspot
				connect LeftForearm EgyptianSwordsmanShield hotspot
				connect TopOfHead Head hotspot
				Connect HOTSPOT heroglow hotspot
			}
		}
	}
}
